package com.elbis.access.wg.api.response.account.statistics;

import java.io.Serializable;

public class StatisticsBase implements Serializable {

	private static final long serialVersionUID = 6217698533299667637L;

	protected Float avg_damage_assisted = null;

	protected Float avg_damage_assisted_radio = null;

	protected Float avg_damage_assisted_track = null;

	protected Float avg_damage_blocked = null;

	protected Long base_xp = null;

	protected Long battle_avg_xp = null;

	protected Long battles = null;

	protected Long capture_points = null;

	protected Long damage_dealt = null;

	protected Long damage_received = null;

	protected Long direct_hits_received = null;

	protected Long draws = null;

	protected Long dropped_capture_points = null;

	protected Long explosion_hits = null;

	protected Long explosion_hits_received = null;

	protected Long frags = null;

	protected Long hits = null;

	protected Long hits_percents = null;

	protected Long losses = null;

	protected Long no_damage_direct_hits_received = null;

	protected Long piercings = null;

	protected Long piercings_received = null;

	protected Long shots = null;

	protected Long spotted = null;

	protected Long survived_battles = null;

	protected Float tanking_factor = null;

	protected Long wins = null;

	protected Long xp = null;

	/**
	 * @return the avg_damage_assisted
	 */
	public Float getAvg_damage_assisted() {
		return avg_damage_assisted;
	}

	/**
	 * @param avg_damage_assisted
	 *            the avg_damage_assisted to set
	 */
	public void setAvg_damage_assisted(Float avg_damage_assisted) {
		this.avg_damage_assisted = avg_damage_assisted;
	}

	/**
	 * @return the avg_damage_assisted_radio
	 */
	public Float getAvg_damage_assisted_radio() {
		return avg_damage_assisted_radio;
	}

	/**
	 * @param avg_damage_assisted_radio
	 *            the avg_damage_assisted_radio to set
	 */
	public void setAvg_damage_assisted_radio(Float avg_damage_assisted_radio) {
		this.avg_damage_assisted_radio = avg_damage_assisted_radio;
	}

	/**
	 * @return the avg_damage_assisted_track
	 */
	public Float getAvg_damage_assisted_track() {
		return avg_damage_assisted_track;
	}

	/**
	 * @param avg_damage_assisted_track
	 *            the avg_damage_assisted_track to set
	 */
	public void setAvg_damage_assisted_track(Float avg_damage_assisted_track) {
		this.avg_damage_assisted_track = avg_damage_assisted_track;
	}

	/**
	 * @return the avg_damage_blocked
	 */
	public Float getAvg_damage_blocked() {
		return avg_damage_blocked;
	}

	/**
	 * @param avg_damage_blocked
	 *            the avg_damage_blocked to set
	 */
	public void setAvg_damage_blocked(Float avg_damage_blocked) {
		this.avg_damage_blocked = avg_damage_blocked;
	}

	/**
	 * @return the base_xp
	 */
	public Long getBase_xp() {
		return base_xp;
	}

	/**
	 * @param base_xp
	 *            the base_xp to set
	 */
	public void setBase_xp(Long base_xp) {
		this.base_xp = base_xp;
	}

	/**
	 * @return the battle_avg_xp
	 */
	public Long getBattle_avg_xp() {
		return battle_avg_xp;
	}

	/**
	 * @param battle_avg_xp
	 *            the battle_avg_xp to set
	 */
	public void setBattle_avg_xp(Long battle_avg_xp) {
		this.battle_avg_xp = battle_avg_xp;
	}

	/**
	 * @return the battles
	 */
	public Long getBattles() {
		return battles;
	}

	/**
	 * @param battles
	 *            the battles to set
	 */
	public void setBattles(Long battles) {
		this.battles = battles;
	}

	/**
	 * @return the capture_points
	 */
	public Long getCapture_points() {
		return capture_points;
	}

	/**
	 * @param capture_points
	 *            the capture_points to set
	 */
	public void setCapture_points(Long capture_points) {
		this.capture_points = capture_points;
	}

	/**
	 * @return the damage_dealt
	 */
	public Long getDamage_dealt() {
		return damage_dealt;
	}

	/**
	 * @param damage_dealt
	 *            the damage_dealt to set
	 */
	public void setDamage_dealt(Long damage_dealt) {
		this.damage_dealt = damage_dealt;
	}

	/**
	 * @return the damage_received
	 */
	public Long getDamage_received() {
		return damage_received;
	}

	/**
	 * @param damage_received
	 *            the damage_received to set
	 */
	public void setDamage_received(Long damage_received) {
		this.damage_received = damage_received;
	}

	/**
	 * @return the direct_hits_received
	 */
	public Long getDirect_hits_received() {
		return direct_hits_received;
	}

	/**
	 * @param direct_hits_received
	 *            the direct_hits_received to set
	 */
	public void setDirect_hits_received(Long direct_hits_received) {
		this.direct_hits_received = direct_hits_received;
	}

	/**
	 * @return the draws
	 */
	public Long getDraws() {
		return draws;
	}

	/**
	 * @param draws
	 *            the draws to set
	 */
	public void setDraws(Long draws) {
		this.draws = draws;
	}

	/**
	 * @return the dropped_capture_points
	 */
	public Long getDropped_capture_points() {
		return dropped_capture_points;
	}

	/**
	 * @param dropped_capture_points
	 *            the dropped_capture_points to set
	 */
	public void setDropped_capture_points(Long dropped_capture_points) {
		this.dropped_capture_points = dropped_capture_points;
	}

	/**
	 * @return the explosion_hits
	 */
	public Long getExplosion_hits() {
		return explosion_hits;
	}

	/**
	 * @param explosion_hits
	 *            the explosion_hits to set
	 */
	public void setExplosion_hits(Long explosion_hits) {
		this.explosion_hits = explosion_hits;
	}

	/**
	 * @return the explosion_hits_received
	 */
	public Long getExplosion_hits_received() {
		return explosion_hits_received;
	}

	/**
	 * @param explosion_hits_received
	 *            the explosion_hits_received to set
	 */
	public void setExplosion_hits_received(Long explosion_hits_received) {
		this.explosion_hits_received = explosion_hits_received;
	}

	/**
	 * @return the frags
	 */
	public Long getFrags() {
		return frags;
	}

	/**
	 * @param frags
	 *            the frags to set
	 */
	public void setFrags(Long frags) {
		this.frags = frags;
	}

	/**
	 * @return the hits
	 */
	public Long getHits() {
		return hits;
	}

	/**
	 * @param hits
	 *            the hits to set
	 */
	public void setHits(Long hits) {
		this.hits = hits;
	}

	/**
	 * @return the hits_percents
	 */
	public Long getHits_percents() {
		return hits_percents;
	}

	/**
	 * @param hits_percents
	 *            the hits_percents to set
	 */
	public void setHits_percents(Long hits_percents) {
		this.hits_percents = hits_percents;
	}

	/**
	 * @return the losses
	 */
	public Long getLosses() {
		return losses;
	}

	/**
	 * @param losses
	 *            the losses to set
	 */
	public void setLosses(Long losses) {
		this.losses = losses;
	}

	/**
	 * @return the no_damage_direct_hits_received
	 */
	public Long getNo_damage_direct_hits_received() {
		return no_damage_direct_hits_received;
	}

	/**
	 * @param no_damage_direct_hits_received
	 *            the no_damage_direct_hits_received to set
	 */
	public void setNo_damage_direct_hits_received(
			Long no_damage_direct_hits_received) {
		this.no_damage_direct_hits_received = no_damage_direct_hits_received;
	}

	/**
	 * @return the piercings
	 */
	public Long getPiercings() {
		return piercings;
	}

	/**
	 * @param piercings
	 *            the piercings to set
	 */
	public void setPiercings(Long piercings) {
		this.piercings = piercings;
	}

	/**
	 * @return the piercings_received
	 */
	public Long getPiercings_received() {
		return piercings_received;
	}

	/**
	 * @param piercings_received
	 *            the piercings_received to set
	 */
	public void setPiercings_received(Long piercings_received) {
		this.piercings_received = piercings_received;
	}

	/**
	 * @return the shots
	 */
	public Long getShots() {
		return shots;
	}

	/**
	 * @param shots
	 *            the shots to set
	 */
	public void setShots(Long shots) {
		this.shots = shots;
	}

	/**
	 * @return the spotted
	 */
	public Long getSpotted() {
		return spotted;
	}

	/**
	 * @param spotted
	 *            the spotted to set
	 */
	public void setSpotted(Long spotted) {
		this.spotted = spotted;
	}

	/**
	 * @return the survived_battles
	 */
	public Long getSurvived_battles() {
		return survived_battles;
	}

	/**
	 * @param survived_battles
	 *            the survived_battles to set
	 */
	public void setSurvived_battles(Long survived_battles) {
		this.survived_battles = survived_battles;
	}

	/**
	 * @return the tanking_factor
	 */
	public Float getTanking_factor() {
		return tanking_factor;
	}

	/**
	 * @param tanking_factor
	 *            the tanking_factor to set
	 */
	public void setTanking_factor(Float tanking_factor) {
		this.tanking_factor = tanking_factor;
	}

	/**
	 * @return the wins
	 */
	public Long getWins() {
		return wins;
	}

	/**
	 * @param wins
	 *            the wins to set
	 */
	public void setWins(Long wins) {
		this.wins = wins;
	}

	/**
	 * @return the xp
	 */
	public Long getXp() {
		return xp;
	}

	/**
	 * @param xp
	 *            the xp to set
	 */
	public void setXp(Long xp) {
		this.xp = xp;
	}

}
